Autodesk Maya
autodesk.com/products/mayaBuild Difficulty: 5/5
Build a working replacement in a weekend with AI tools
Create expansive worlds, complex characters, and dazzling effects
How to Replace Autodesk MayaOverview
Features
54 features across 9 categories
Animation(11)
See changes made to your animation without needing to create a playblast
Add deformation effects to your characters and objects to tweak their appearance and enhance their animation
Easily track and adjust complex character timing with Maya's redesigned Dope Sheet
See a graphical representation of interpolation between animation keys that you can modify
Animate objects or skeletons by setting markers (keys) to indicate timing and position
Approximate complex character deformation to speed up animating, blocking, or crowd scenes
Create animation in Maya using motion capture (or 'mocap') systems
Visualize how a character moves 100 times faster with Motion Trails
Generate character motion from just a few keyframes or a motion path, significantly speeding up animation workflows
Assemble animation in sequences that you can rearrange and edit, like film clips in a nonlinear editor
Create and edit animation sequences with any keyframeable object or attribute in Maya
Integration(3)
View and update scenes in Maya and Adobe After Effects simultaneously
Access production management tools directly in Maya with a Flow Production Tracking (formerly ShotGrid) subscription
Stream animation data from Maya to Unreal Engine in real time, which lets you work on character assets in Maya while seeing a preview inside Unreal
Look Development(6)
Dive into more advanced graphing using the integrated Arnold shading graphs
Trust color accuracy with color management data precisely embedded in USD files, controlled by Maya's Color Management Preferences
Build materials that work across multiple renderers with LookdevX, Autodesk's agnostic material authoring plug-in for Maya, supported by OpenUSD
View, author, and edit materials on Maya geometry in a single node-based visual programming environment
Automatic MaterialX Stack and Document data structures ensure you can use MaterialX comfortably in your daily tasks
Use native USD and MaterialX shading graphs simultaneously within the same Maya session
Modeling(5)
Construct 3D models from geometric primitives and drawn curves
Create 3D models using geometry based on vertices, edges, and faces
Sculpt and shape models more artistically and intuitively
Extrude faces on a mesh in a flexible and predictable way, minimizing manual cleanup of resulting geometry
View and edit the UV texture coordinates for polygon, NURBS, and subdivision surfaces in a 2D view
Pipeline(3)
View surrounding shots directly in the timeline to animate with the full context of the cut
Easily identify and manage which plug-ins are loaded into Maya
Create Maya scripts and write plug-ins using Python 3
Rendering(8)
Create and apply a wide range of materials with Arnold shaders in Maya like the standard_surface, distance, or toon shader
Leverage Arnold within USD-based workflows in production scenarios for efficient flow of 3D data
Simulate the effect of exposure, focus distance, aperture size, and more with cameras including the cylindrical and fisheye camera
Quickly reduce noise while preserving details in rendered images with denoising options like the OptiX Denoiser
Use Arnold for production rendering on both the GPU and CPU
Use Arnold Render View to view scene changes in real time, including lighting, materials, and cameras
Pick from multiple light settings to simulate illumination in a scene with efficient techniques like global light sampling
See accurate previews of final colors in the viewport and Render View with OpenColorIO v2
Rigging(4)
Create standardized rig modules using Bifrost for Maya's modular and procedural framework with built-in options or custom designs
Easily retarget animation between characters of differing size, proportions, and skeletal hierarchy with HumanIK
Pose and animate models with hierarchical, articulated structures known as skeletons
Bind a modeled surface to a skeleton with smooth, rigid, and indirect skinning
Simulation & Effects(6)
Handle simulations, scattering, and instancing, plus work with OpenUSD scenes for better collaboration
Deliver natural looking effects like snow, particles, or waves with Aero, MPM, Particles, and BOSS systems
Work at the lowest level of mesh creation, organize with component tags, and create geometry inside the Bifrost Graph
Assemble, organize, and edit USD assets non-destructively with the flexibility of the Bifrost Graph
Access a variety of pre-built compounds and graphs to use as a starting point for creating your own effects
Create large-scale complexity for world building or set dressing with expressive scattering and instancing tools
Workflow(8)
Customize the interface, hotkeys, search, and more to tailor Maya to your preferences and workflow
See quick previews of USD scene structure using the Hierarchy View window
The Maya USD plug-in is available as an open-source project for studios to customize as needed
Work with USD data directly in common Maya editors, such as the Outliner, Attribute Editor, and Channel Box
See USD natively alongside Maya data in the viewport
Load and edit massive data sets in a matter of seconds using OpenUSD in Maya
Create large, complex worlds without slowing down your workflow
Import USD data as native Maya data and export native Maya data as USD data
Pricing
Monthly Subscription
Annual Subscription
Three-Year Subscription
PopularPay-As-You-Go (Flex)
Educational
- ✓Free access for one year at qualified academic institutions
Cost Calculator
Pricing data not available for Autodesk Maya. Check their website for current pricing.
Build vs Buy
Should you build a Autodesk Maya alternative or buy the subscription? Estimate based on 54 features.
Buy Autodesk Maya
Better ValueBuild Your Own
Buying Autodesk Maya saves ~$55,440 over 3 years vs building.
Estimates based on 54 features and a BuildScore of 5/5. Actual costs vary.
Integrations
11 known integrations