Autodesk Maya

autodesk.com/products/maya
Design & Prototyping
Weekend Project

Create expansive worlds, complex characters, and dazzling effects

How to Replace Autodesk Maya

Overview

Autodesk Maya is professional 3D animation, modeling, simulation, and rendering software designed for creating realistic characters and blockbuster-worthy visual effects. Used by top artists, modelers, animators, and FX artists across film, TV, and games industries to bring animated and live-action content to life with award-winning tools.

Features

54 features across 9 categories

Animation(11)

Cached Playback

See changes made to your animation without needing to create a playblast

Deformers

Add deformation effects to your characters and objects to tweak their appearance and enhance their animation

Dope Sheet

Easily track and adjust complex character timing with Maya's redesigned Dope Sheet

Graph Editor

See a graphical representation of interpolation between animation keys that you can modify

Keyframe Animation

Animate objects or skeletons by setting markers (keys) to indicate timing and position

Machine Learning DeformerAIPremium

Approximate complex character deformation to speed up animating, blocking, or crowd scenes

Motion Capture Animation

Create animation in Maya using motion capture (or 'mocap') systems

Motion Trails

Visualize how a character moves 100 times faster with Motion Trails

MotionMakerAIPremium

Generate character motion from just a few keyframes or a motion path, significantly speeding up animation workflows

Nonlinear Animation

Assemble animation in sequences that you can rearrange and edit, like film clips in a nonlinear editor

Time Editor

Create and edit animation sequences with any keyframeable object or attribute in Maya

Integration(3)

Adobe Live Link

View and update scenes in Maya and Adobe After Effects simultaneously

Flow Production Tracking IntegrationPremium

Access production management tools directly in Maya with a Flow Production Tracking (formerly ShotGrid) subscription

Unreal Live Link

Stream animation data from Maya to Unreal Engine in real time, which lets you work on character assets in Maya while seeing a preview inside Unreal

Also in: monday.com, Notion, Airtable

Look Development(6)

Arnold Integration

Dive into more advanced graphing using the integrated Arnold shading graphs

Color Management

Trust color accuracy with color management data precisely embedded in USD files, controlled by Maya's Color Management Preferences

LookdevX

Build materials that work across multiple renderers with LookdevX, Autodesk's agnostic material authoring plug-in for Maya, supported by OpenUSD

LookdevX Graph Editor

View, author, and edit materials on Maya geometry in a single node-based visual programming environment

MaterialX Data Structures

Automatic MaterialX Stack and Document data structures ensure you can use MaterialX comfortably in your daily tasks

Native USD and MaterialX Material Authoring

Use native USD and MaterialX shading graphs simultaneously within the same Maya session

Modeling(5)

NURBS Modeling

Construct 3D models from geometric primitives and drawn curves

Polygonal Modeling

Create 3D models using geometry based on vertices, edges, and faces

Sculpting Toolset

Sculpt and shape models more artistically and intuitively

Smart Extrude

Extrude faces on a mesh in a flexible and predictable way, minimizing manual cleanup of resulting geometry

UV Editing and Toolkit

View and edit the UV texture coordinates for polygon, NURBS, and subdivision surfaces in a 2D view

Pipeline(3)

Flow Animating in ContextPremium

View surrounding shots directly in the timeline to animate with the full context of the cut

Plug-In Manager

Easily identify and manage which plug-ins are loaded into Maya

Python 3 Scripting

Create Maya scripts and write plug-ins using Python 3

Also in: Blender

Rendering(8)

Arnold Shaders

Create and apply a wide range of materials with Arnold shaders in Maya like the standard_surface, distance, or toon shader

Arnold USD

Leverage Arnold within USD-based workflows in production scenarios for efficient flow of 3D data

Cameras

Simulate the effect of exposure, focus distance, aperture size, and more with cameras including the cylindrical and fisheye camera

Denoising

Quickly reduce noise while preserving details in rendered images with denoising options like the OptiX Denoiser

GPU and CPU Rendering

Use Arnold for production rendering on both the GPU and CPU

Integrated Arnold Renderer

Use Arnold Render View to view scene changes in real time, including lighting, materials, and cameras

Lights

Pick from multiple light settings to simulate illumination in a scene with efficient techniques like global light sampling

OpenColorIO v2

See accurate previews of final colors in the viewport and Render View with OpenColorIO v2

Also in: Spline, Gatsby, D3

Rigging(4)

Modular and Procedural Rigging

Create standardized rig modules using Bifrost for Maya's modular and procedural framework with built-in options or custom designs

Retargeting

Easily retarget animation between characters of differing size, proportions, and skeletal hierarchy with HumanIK

Skeletons

Pose and animate models with hierarchical, articulated structures known as skeletons

Skinning

Bind a modeled surface to a skeleton with smooth, rigid, and indirect skinning

Simulation & Effects(6)

Bifrost Graph

Handle simulations, scattering, and instancing, plus work with OpenUSD scenes for better collaboration

Bifrost Simulation and Effects

Deliver natural looking effects like snow, particles, or waves with Aero, MPM, Particles, and BOSS systems

Geometry Nodes

Work at the lowest level of mesh creation, organize with component tags, and create geometry inside the Bifrost Graph

Procedural USD

Assemble, organize, and edit USD assets non-destructively with the flexibility of the Bifrost Graph

Ready-to-use Templates

Access a variety of pre-built compounds and graphs to use as a starting point for creating your own effects

Scattering and Instancing

Create large-scale complexity for world building or set dressing with expressive scattering and instancing tools

Workflow(8)

Customization

Customize the interface, hotkeys, search, and more to tailor Maya to your preferences and workflow

Lightweight Previews

See quick previews of USD scene structure using the Hierarchy View window

Maya USD Plug-in

The Maya USD plug-in is available as an open-source project for studios to customize as needed

Native OpenUSD Support

Work with USD data directly in common Maya editors, such as the Outliner, Attribute Editor, and Channel Box

OpenUSD in the Viewport

See USD natively alongside Maya data in the viewport

OpenUSD Support

Load and edit massive data sets in a matter of seconds using OpenUSD in Maya

Scene Assembly

Create large, complex worlds without slowing down your workflow

Seamless USD Import and Export

Import USD data as native Maya data and export native Maya data as USD data

Pricing

Monthly Subscription

Monthly subscription available

Annual Subscription

Annual subscription available

Three-Year Subscription

Popular
Lock in your price for 3 years

Pay-As-You-Go (Flex)

Custom - For infrequent users

Educational

Free
  • Free access for one year at qualified academic institutions

Cost Calculator

Pricing data not available for Autodesk Maya. Check their website for current pricing.

Build vs Buy

Should you build a Autodesk Maya alternative or buy the subscription? Estimate based on 54 features.

Buy Autodesk Maya

Better Value
Monthly costContact Sales
3-year totalVaries
Time to deployDays

Build Your Own

Development cost$36,000
Maintenance$540/mo
3-year total$55,440
Dev time~3 months

Buying Autodesk Maya saves ~$55,440 over 3 years vs building.

Estimates based on 54 features and a BuildScore of 5/5. Actual costs vary.

Integrations

11 known integrations

3ds MaxAdobe After EffectsArnoldFlow Production TrackingGolaemMaterialXMotionBuilderOpenUSDShotGridUnreal EngineUnreal Live Link